Cost and performance tuning
Balancing spend, latency, and quality for video workloads.
Measure first
Use traces to see which stages dominate cost — model time, IO, or orchestration overhead. Optimize the largest slice first.
Caching and reuse
Reuse intermediate representations (latents, conditioning tensors) only when safe for your product — stale caches cause subtle quality bugs.
Dynamic quality ladders
Serve lower cost presets for previews and higher fidelity for final renders, routing by user tier or SLA.